![]() As such, she can simply prioritize one-ranged threats and run Finish skills for constant sustainability and additional damage output. The Enemy Phase role is a lot more strict nowadays as any form of Omni-tanking is heavily frowned upon since a majority of the cast simply can’t survive an onslaught of attacks without some significant amounts of Damage Reduction (i.e.This should be relatively easy to accomplish in most scenarios but in instances where the foe has Null Follow-Up and is significantly faster than Nah, she won’t be able to get it off in her first combat. Meanwhile, running a four-cooldown Special will naturally net more damage output on the second hit. Running a two-cooldown Special can help in instances where the foe can double through her follow-up prevention and/or if the foe has a Guard effect or Tempo effect present as it will allow her to, at the very least, get one Special off per combat. Because Nah will be able to grant herself the Breath effect, she can run any two-cooldown or four-cooldown Special as she’ll be able to get both of them off with relative ease.That, alongside her innate follow-up prevention, she can easily become a massive stat ball and solid damage dealer. If you would rather make Nah into a combat-oriented unit, she can easily take up that role as her visible support effects also affect her, and can then be further bolstered by stealing an ally’s visible buffs for herself. As previously mentioned, Oracle’s Breath can allow Nah to act in a hybrid nature, thus providing a fair amount of flexibility to her overall playstyle, including her combat.Sacred Seal: Null Follow-Up / Bonus Doubler / Dist. Null Follow, thus further bolstering the amount of visible support she grants to Infantry allies, Cross Spur Atk, for ease of positioning and for providing a hefty Atk swing during combat, Tactics, to pair with Oracle’s Breath, and any respective Drive/Spur skill to further bolster allies combative prowess.Ī Passive: Atk/Res Finish / Distant Countering A Slot / Bonus Doublerī Passive: Quick Riposte 4 / Dragon’s Ire 4 / Dragon’s Wrath 4 / Spd/Res BulwarkĬ Passive: Atk/Spd Oath 4 / Joint Drive Atk / Joint Drive Spd Lastly, for the C Passive, Nah can run an assortment of skills including, but not limited to, Inf.The right variant will depend on the team composition she finds herself in but generally, Sabotage Atk pairs well with Oracle’s Breath as that can provide a hefty defensive swing. For Res-stacking purposes, she’ll want to run any respective Sabotage skill. For HP-stacking purposes, she’ll want to run skills such as Sudden Panic or Even Pulse Tie, the former reverting bonuses on the opponent and the latter removing readied Specials. R Duel Infantry 4 is more for the enthusiasts but it won’t make much of a difference in the grand scheme of support. ![]() Nah only really needs HP +5 or Fortress Res. The A Passive is relatively cheap and accessible.She can also run double Tactic and keep a positional assist for the best of both worlds, albeit at the cost of two Passive Slots. The former only benefits one ally while the latter will require her to use a Passive Slot for a respective Tactic. However, in Nah’s case, she can afford to run Rally Atk/Spd+ or one of two Rally Ups so that she can provide Spectrum 6 visibly to any given ally. Normally, we tend to advise running positional assists such as Reposition and Draw Back for ease of movement and spacing.As such, this set is here to highlight some notable skills for a supportive niche. It also helps that she has a fair amount of HP to work with and is Infantry, so her skill accessibility and viability are much more effective compared to other units of her kind. Oracle’s Breath provides both herself and allies within two spaces the Breath effect at the start of a turn alongside a boost to their Def and Res means that Nah can enter a supportive niche with relative ease.Sacred Seal: HP +5 / Drive Atk / Atk Tactic / Spd Tactic / Phantom Res Null Follow / Spd Tactic / Atk Tactic / Cross Spur Atk / Joint Drive Atk / Drive Atk Assist: Rally Atk/Spd+ / Rally Up Atk+ / Rally Up Spd+ / Positional AssistĪ Passive: R Duel Infantry 4 / HP +5 / Fortress Resī Passive: Sudden Panic / Even Pulse Tie / Sabotage SkillsĬ Passive: Inf.
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